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Genre/Form: | Ressources Internet e-books Livres numériques |
---|---|
Material Type: | Document, Internet resource |
Document Type: | Internet Resource, Computer File |
All Authors / Contributors: |
Garo Green; James C Kaufman |
ISBN: | 0128017058 9780128017050 0128014628 9780128014622 |
OCLC Number: | 930451378 |
Notes: | Versement en lot. |
Description: | 1 ressource en ligne. |
Contents: | Acknowledgements Video Games and Creativity: An Introduction Part 1: Creativity and Video Game Play Chapter 1 - Video Games and Creativity Linda A. Jackson and Alex I. Games Chapter 2 - The Impact of Video Game Play on Human (and Orc) Creativity Nicholas D. Bowman, Rachel Kowert, and Christopher J. Ferguson Chapter 3 - Video Games and Malevolent Creativity: Does One Thing Lead to Another? David H. Cropley Chapter 4 - Problem Solving Through "Cheating" in Video Games Karla R. Hamlen and Fran C. Blumberg Chapter 5 - Opportunities and Challenges in Assessing and Supporting Creativity in Video Games Yoon J. Kim and Valerie J. Shute Chapter 6 - Content, Collaboration and Creativity in Virtual Worlds Thomas B. Ward Part 2: Creativity and Video Games in Education Chapter 7 - Teaching Creativity: Theoretical Models and Applications Jorge A. Blanco-Herrera, Christopher L. Groves, Ann M. Lewis, & Douglas A. Gentile Chapter 8 - Teachers Designing Learning Games: Impact on Creativity Frederique Frossard, Anna Trifonova, and Mario Barajas Chapter 9 - Cognitive Brain Training, Video Games, and Creativity Oshin Vartanian and Erin L. Beatty Chapter 10 - Game Narrative, Interactive Fiction, and Storytelling: Creating a "Time for Telling" in the Classroom Michael F. Young, Stephen T. Slota, Roger Travis, and Beomykyu Choi Part 3: Creativity and Video Game Development Chapter 11 - Creating Code Creatively - Automated Discovery of Game Mechanics Through Code Generation Michael Cook Chapter 12 - Patented Creativity: Reflecting on Videogame Patents Casey O'Donnell Chapter 13 - Tension and Opportunity: Creativity in the Video Gaming Medium Grant Tavinor Chapter 14 - Creative Interactivity: Customizing and Creating Game Content Katharina-Maria Behr, Richard Huskey, and Rene Weber |
Series Title: | Explorations in creativity research |
Responsibility: | edited by Garo P. Green and James C. Kaufman. |
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Publisher Synopsis
"Without experimental studies designed to test specific features of video games that enhance creativity, the question of how video games might enhance creativity will remain unanswered." --PsycCRITIQUES Read more...
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Related Subjects:(12)
- Creative ability.
- Video games and children.
- Video games -- Psychological aspects.
- Creativity
- Créativité.
- Jeux vidéo et enfants.
- Jeux vidéo -- Aspect psychologique.
- creativity.
- Creative ability
- Games -- Video & Electronic
- Video games and children
- Video games -- Psychological aspects