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Video games as culture : considering the role and importance of video games in contemporary society

Author: Daniel Muriel; Garry Crawford
Publisher: Abingdon, Oxon ; New York, NY : Routledge, 2018. ©2018
Series: Routledge advances in sociology, 241
Edition/Format:   eBook : Document : EnglishView all editions and formats
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Genre/Form: Electronic books
Additional Physical Format: Print version:
Muriel, Daniel.
Video games as culture.
Abingdon, Oxon ; New York, NY : Routledge, 2018
(DLC) 2017049860
(OCoLC)1007751314
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Daniel Muriel; Garry Crawford
ISBN: 9781315622743 9781317223931 9781317223917 1315622742 1317223934 1317223918
OCLC Number: 1028731901
Description: 1 online resource (xiv, 194 pages).
Contents: Introduction : contemporary culture through the lens of video games --
The emergence and consolidation of video games as culture --
Video games and agency within neoliberalism and participatory culture --
Video games as experience --
Video games beyond escapism : empathy and identification --
Video gamers and (post- )identity --
Conclusion : this is not a video game, or is it?
Series Title: Routledge advances in sociology, 241
Responsibility: Daniel Muriel and Garry Crawford.

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"There are only few works that aim for a comprehensive mapping of what games as a culture are, and how their complex social and cultural realities should be studied, as a whole. Daniel Muriel and Read more...

 
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