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Video gaming in science fiction : a critical study

Author: Jason Barr
Publisher: Jefferson, North Carolina : McFarland and Company, Inc., Publishers, [2018]
Series: Studies in gaming.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
"As video gaming and gaming culture became more mainstream in the 1970s, science fiction authors began to incorporate aspects of each into their work. This study examines how media-fueled paranoia about video gaming still resonates in modern science fiction. The author reveals how negative stereotypes of gamers have endured in depictions of modern gamers in the media"--
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Genre/Form: Electronic books
Criticism, interpretation, etc
Additional Physical Format: Print version:
(OCoLC)1034956276
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Jason Barr
ISBN: 9781476634296 1476634297
OCLC Number: 1052613177
Description: 1 online resource.
Contents: Cover; Contents; Acknowledgments; Preface; Introduction; 1: The Game and the Gamespace; 2: Geekdom and the Gamer as Social Outcast; 3: We're All Grown Up Now: The "Maturation" and Insularity of Video Gaming and Science Fiction; 4: Gender and the Body Politic; 5: Fighting "the Man": Against Governments and Corporations; 6: Juvenile Science Fiction and the Future; Afterword: The Origins of Video Gaming in Science Fiction Cinema; Chapter Notes; Bibliography; Index
Series Title: Studies in gaming.
Responsibility: Jason Barr.

Abstract:

In this examination of how video gaming and video gaming culture are depicted in science fiction, Jason Barr examines how preconceived, media-fueled paranoia about video gaming, first formed almost  Read more...

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"Thoughtful, judicious, and enhanced with chapter notes and an index, Video Gaming in Science Fiction is a welcome addition"--Midwest Book Review.

 
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