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Videogames for humans : Twine authors in conversation

Author: Merritt Kopas
Publisher: New York : Instar Books, [2015.] © 2015
Edition/Format:   Print book : English : First editionView all editions and formats
Summary:
Behind the fluorescent veil of modern big-business video games, a quiet revolution is happening, and it's centered on a tool called Twine. Taken up by nontraditional game authors to describe distinctly nontraditional subjects-from struggles with depression, explorations of queer identity, and analyses of the world of modern sex and dating to visions of breeding crustacean horses in a dystopian future-the Twine  Read more...
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Document Type: Book
All Authors / Contributors: Merritt Kopas
ISBN: 9780990452843 0990452840
OCLC Number: 908846774
Description: 575 pages: illustrations ; 23 cm
Contents: Rat Chaos --
Fuck That Guy --
Anhedonia --
SABBAT --
Horse Master --
Nineteen --
scarfmemory --
Removed --
for political lovers, a little utopia sketch --
Your Lover Has Turned into a Flock of Birds --
Detritus --
There Ought to Be a Word --
Negotiation --
reProgram --
Mangia --
Sacrilege --
And the Robot Horse You Rode In On --
Electro Primitive Girl --
The Message --
Depression Quest --
Even Cowgirls Bleed --
3x3x3 --
Eden --
Eft to Newt --
Dining Table --
I'm Fine --
Player 2
Responsibility: edited by Merritt Kopas.

Abstract:

Behind the fluorescent veil of modern big-business video games, a quiet revolution is happening, and it's centered on a tool called Twine. Taken up by nontraditional game authors to describe distinctly nontraditional subjects-from struggles with depression, explorations of queer identity, and analyses of the world of modern sex and dating to visions of breeding crustacean horses in a dystopian future-the Twine movement to date has created space for those who have previously been voiceless within games culture to tell their own stories, as well as to invent new visions outside of traditional channels of commerce. Videogames for Humans, curated and introduced by Twine author and games theorist Merritt Kopas, puts Twine authors, literary writers, and games critics into conversation with one another's work, reacting to, elaborating on, and being affected by the same. The result is an unprecedented kind of book about video games, one that will jump-start the discussions that will define the games culture of tomorrow.

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