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Worth a Thousand Words : Using Graphic Novels to Teach Visual and Verbal Literacy.

Author: Meryl J Jaffe; Talia Hurwich
Publisher: Newark : John Wiley & Sons, Incorporated, 2018.
Edition/Format:   eBook : Document : EnglishView all editions and formats
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Genre/Form: Electronic books
Additional Physical Format: Print version:
Jaffe, Meryl J.
Worth a Thousand Words : Using Graphic Novels to Teach Visual and Verbal Literacy.
Newark : John Wiley & Sons, Incorporated, ©2018
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Meryl J Jaffe; Talia Hurwich
ISBN: 9781119394631 1119394635
OCLC Number: 1082193407
Notes: Reading Comprehension and Close Reading
Description: 1 online resource (178 pages)
Contents: Cover; Title Page; Copyright; Contents; Notes of Thanks; Preface; About the Authors; 1 Graphic Novels: Fears and Facts; Fears; Fear #1: Classics Versus Graphic Novels and the Fearof Losing the Passion for Prose; Fear #2: Graphic Novels in Curricula and the Fear ofBacklash from Parents or Administrators; Fear #3: I Don't Understand What a Graphic Novel Is, So IDon't Know How to Teach It; Facts; Graphic Novels and Common Core Standards; How and Where to Find Graphic Novels; Moving Forward: Using this Book to Help You Read and Integrate Graphic Novels into Your Curricula 2 Why Use Graphic Novels? Why Now?Graphic Novels Improve and Enhance Teaching Methods; The Power of Visual Educational Content to Boost Academic Performance; The Power of Paired Visual and Verbal Educational Content and Multimodal Literacies to Boost Academic Performance; Graphic Novels Motivate All Kinds of Readers and Learners; Responding to the Naysayers: The Complex History of Graphic Novels and Why Now Is the Time to Use Them; Why There Has Been Resistance; Why Things Are Changing Now; How to Be Part of the Change; References 3 Foundational Skills in Graphic Novels, Part 1: Reading PicturesVisual Literacy: Teaching How to Critically Read an Image; Exploring What Visual Literacy Is; Assessing Your Students' Visual Literacy; This Assessment: Understanding What to Expect Developmentally; What to Expect from Students of All Ages; What to Expect from Older Students; Teaching Visual Literacy Skills to Your Students; Background Information About the Smokey the Bear Ad; Modeling a Critical Discussion Around the Ad; Moving On; 4 Foundational Skills in Graphic Novels, Part 2: How to Teach Graphic Novels The Anatomy of a Graphic Novel: PanelsPanel Shapes; Panel Sizes; Panel Frames; The Anatomy of a Graphic Novel: Narrative, Text, and Thought Balloons; Gutters; Putting This All Together and Taking a Page for a Spin; Critically Reading a Panel; Taking a Page for a Spin: Critically Reading a Whole Page (from its panels to its page design); Taking These Basics Further; Selecting Appropriate Graphic Novels for Your Classroom; 5 Motivation; Getting to Know Your Students; Are Your Students Comfortable Taking Risks?; Recognizing the Importance of Creating and Breaking Routines Recognizing and Addressing the Challenges of Risk TakingAre Your Students Artistic?; Using Art in Language Arts Classrooms; Recognizing the Challenge of Using Art; Addressing Student Reluctance; Leveraging Collaboration and Group Work; Leveraging Student Affinities; 6 Using Graphic Novels to Teach Reading; Addressing the Challenges of Integrating Graphic Novels into Your Reading Curriculum; Finding Appropriate Graphic Novel Texts; Training Readers to Slow Down; Using Graphic Novels for Reading Instruction; Phonics and Onomatopoeia; Wordplay, Language Usage, and Vocabulary

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