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Writing for animation, comics and games

Author: Christy Marx
Publisher: Amsterdam ; Boston : Focal Press, 2013. ©2007
Edition/Format:   Print book : EnglishView all editions and formats
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Document Type: Book
All Authors / Contributors: Christy Marx
ISBN: 9780240805825 0240805828
OCLC Number: 949035903
Description: xxi, 226 pages : illustrations ; 25 cm
Contents: ANIMATION : Ch. 1: History/evolution of animation ; Genres & categories ; Alternate forms of animation ; Ch. 2: Terminology ; Script terms and examples ; Other animation terms --
Ch. 3: The basics: The animation process ; The script process ; The script format ; The differences [between animation and live-action scripts] ; Working out act breaks ; The 3d script vs. the 2d script ; Restrictions breed creativity ; Other things you may be expected to do ; Scriptwriting software ; The animated feature film ; Beyond the basics (advice, tips, and tricks) --
Ch. 4: Breaking & entering, Breaking into television animation, Breaking into feature animation ; Getting an agent ; Getting paid ; Unions & organizations ; Location location location --
COMIC BOOKS : Ch. 5: History/evolution of the comic book ; Genres & categories --
Ch. 6: The basics: What is a comic book ; Terminology ; the comic book script ; The script format ; Beyond the basics (advice, tips, and tricks) ; Comic book script samples --
Ch. 7: Breaking & entering ; Create your own comic ; Copyright & ownership ; Getting an agent ; Getting paid ; Unions & organizations ; Location location location --
VIDEOGAMES : Ch. 8: History/evolution of videogames ; Videogame categories ; Alternative markets --
Ch. 9: Writing vs. design ; Videogames & Hollywood ; Terminology ; Fundamentals of game design ; Game structure ; More things you need to know --
Ch. 10: The basics: The script format ; FMV/game trailers ; Design document ; Game bible ; Quests or missions ; Cutscenes and cinematics ; Dialogue ; In-game text ; Technical material or game manual ; Website and promotional materials ; Beyond the basics (advice, tips, and tricks) --
Ch. 11: Breaking & entering ; Publishers and developers ; Getting paid ; Location location location ; Agents ; Unions and organizations.
Responsibility: Christy Marx.

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